To hear the sound, poke NES memory address $0601 with $80. The code for this is at $1F759 (in a headered ROM): This video was created by writing a Lua script that would re-write the effect to the DPCM queue a frame or two after the death music is queued, bypassing the bug. However, if music is queued at the same time as a sample, the sample is discarded. When you die, the game updates two of these queues one for the death music jingle, and one for the sound sample. The game has several "queues" to handle changing music and sound effects. ![]() ![]() This sound effect is supposed to be played when you die, but doesn't due to an oversight.
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